My Book – Zune Game Development Using XNA 3.0

The main thing that’s kept me from blogging for so long is my new book, which comes out March 24th. This book covers a lot of stuff from the ground up and includes 20-something full examples that are explained basically line-by-line. A lot of work went into making this book the best that it can be.

If you are new to XNA, most of the concepts in the book can be applied to XNA on other platforms, but this is the only place where you will find such in-depth Zune development information.

In the 400-page book you will learn:

  • How to get started with XNA and Zune development
  • Writing games for Zune and PC in parallel
  • In-depth concepts like game state management, sprite batch sharing and peer-to-peer networking
  • Zune-specific goodies like power status, accessing & using picture & music libraries, creating visualizers, and using ad-hoc wireless connectivity
  • Handling input & creating custom content types
  • Create several games from scratch including MonkeyFeeder (a simple wind compensation game), OutBreak (a game you’ve probably played before), and multiplayer Crazy Eights for the Zune.

Check it out on Amazon. I’ve chosen to make it available as an e-Book as well.

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