XNA Games on the Zune – A Brief "How To"


As Dave Weller mentions on the XNA team blog, the Community Technical Preview (CTP) for XNA Game Studio 3.0 is out (as of May 7). Below is a video and some source code for getting started with it.

Here’s the recipe.


  • One (1) Zune, 4GB, 8GB, 30GB, Zune 1, Zune 2, whatever.
  • Zune firmware version 2.5
  • XNA Game Studio 3.0 CTP
  • Visual Studio 2008 (student? get it from DreamSpark for free)


  • File -> New Project -> Zune Game (3.0)
  • Build game as usual, tuning screen for 240×320 resolution, and only a few controls.
  • Connect Zune
  • Tools -> XNA Game Studio Device Center: Add your Zune and set it as default
  • Deploy to Zune

And, unlike most online recipes, you can download the final product and try it for yourself!

Comments (10)

  1. You’ve been kicked (a good thing) – Trackback from GameDevKicks.com

  2. Dan Waters has created an excellent tutorial on getting started with XNA Game Studio 3.0 and game development

  3. While I was out on vacation for the past couple of weeks, the XNA Community Gaming Platform (CGP) team

  4. Zunebro says:

    Why don’t my menu have unload project ?

  5. redmoon says:


  6. xXBinaryXx says:

    Hey when is your book coming out? The Zune programming book?

  7. dawate says:


    I’m hoping to be done writing by Dec 15th, and the book is expected to be available in the first part of 2009. You can already pre-order it on Amazon:


  8. bgonzales999 says:


    My menu doesn’t have unload project either, but you don’t need it just create the windows copy, right click on it, go to debug, and click start new instance.