Unifying touch and mouse: how Pointer Events will make cross-browsers touch support easy

I often get questions from developers like, “with so many touch-enabled devices on phones and tablets, where do I start?” and “what is the easiest way to build for touch-input?” Short answer: “It’s complex.” Surely there’s a more unified way to handle multi-touch input on the web – in modern, touch-enabled browsers or as a…

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Introduction aux APIs graphiques d’HTML5: SVG & Canvas (2/2)

Nous allons voir ici les scénarios clés d’utilisation de canvas ou SVG après avoir vu les bases dans l’article précédent. Cet article fait donc parti de cette série : 1 – les bases de SVG et de Canvas 2 – les scénarios clés d’utilisation de ces 2 jeux d’APIs En complément, il existe un cours…

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Introduction aux APIs graphiques d’HTML5: SVG & Canvas (1/2)

Au programme de cette série d’articles, nous allons découvrir : 1 – les bases de SVG et de Canvas 2 – les scénarios clés d’utilisation de ces 2 jeux d’APIs Ce premier article traitera donc des bases de SVG et de Canvas. En complément, il existe un cours MVA de 40 min en français et…

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The web: the next game frontier?

PC, consoles, tablets, mobiles. But what if the next interesting move was the browser and the web as a gaming platform? The web can embrace all of these devices and can even support new types of devices we don’t even know yet. Thanks to the web, you can easily distribute your games to billions of…

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Why and how we migrated babylonjs.com to Microsoft Azure

I’m going to tell you the impact of our recent “success story” around our WebGL open-source gaming framework, babylon.js and its official website: http://www.babylonjs.com. We’ll see how Microsoft Azure helped us to keep our site live! We’re going to see also the various optimizations we’ve put in place to limit as much as possible the…

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Creating a HTML5 phone, tablet & PC game using the Universal Apps project for Windows Stores

It’s definitely good to be a HTML5 developer. You can now target multiple devices & stores via the very same code base with almost no effort! We will focus on the Microsoft devices in this article. During this tutorial, we’re going how to copy/paste a game working fine in the browser into a Universal HTML5…

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Designers: test & create your WebGL 3D worlds inside the Babylon.JS Sandbox & Editor

We’re created a set of simple tools to help you testing your 3D assets in our Babylon.JS engine without any line of code. The first one is a sandbox tool where you can open files from your hard drive and directly load them into our engine via a simple drag’n’drop. The second one is a…

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Using WebGL to create games for the Windows Store

The Windows Store is probably the most opened platform for game studios today. You can create your games using DirectX 11, HTML5 2d-Canvas, Cocos2D-X, Unity 3D and starting with Windows 8.1 with WebGL! By the way, if some of these technologies also interest you, here is a useful article to start with: How to develop…

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Using IndexedDB to handle your 3D WebGL assets: sharing feedbacks & tips of Babylon.JS

In this article, I’d like to share everything I’ve been learning while developing the support for IndexedDB inside our 3D WebGL Babylon.JS game engine. Indeed, since 1.4.x, we’re now supporting storing & loading the JSON scenes containing our 3d meshes and their .PNG or .JPG textures as blobs from IndexedDB. This article is built around…