Creating an accessible breakout game using Web Audio & SVG

As the co-author of Babylon.js, a WebGL gaming engine, I was always felt a little uneasy listening to folks discuss accessibility best practices at web conferences. The content created with Babylon.js is indeed completely inaccessible to blind people. Making the web accessible to everyone is very important. I’m more convinced than ever about that as…

2

Unifying touch and mouse: how Pointer Events will make cross-browsers touch support easy

I often get questions from developers like, “with so many touch-enabled devices on phones and tablets, where do I start?” and “what is the easiest way to build for touch-input?” Short answer: “It’s complex.” Surely there’s a more unified way to handle multi-touch input on the web – in modern, touch-enabled browsers or as a…

19