XBox Live: 1.4 million strong

Some other interesting stats from the press release:

  • There are now more than 200 Xbox Live -enabled titles, making it the richest library of online console games available today
  • Halo 2 has sold more than 6.4 million copies worldwide.
  • The Xbox Live community has logged a record-breaking 91 million hours playing "Halo 2" since the title's launch.
  • There have been close to 61 million logged sessions for Halo 2, with an average session lasting nearly 92 minutes.

More stats (not from the article)

  • XBox Live Subscribers were broke 1 million on July 15th. That means that there has been over 400,000 new subscribers in 6 months.
  • Doing a little arithmetic, we can see that 6.4 million copies of Halo 2 minus 1.4 million XBox subscribers means that there are 5 million people out there who own Halo 2, but aren't playing it on Live. C'mon folks, what are you waiting for?!


Comments (4)
  1. Kannan Kalyanaraman says:

    I’m curious to know how much bandwidth it requires for someone to play xbox live.

  2. Jeff says:

    That’s pretty cool, but would it kill someone to play DDR Ultramix on Live? There’s never anyone on there!

  3. Dave says:

    Hmm, while I think DDR is a great game, I think part of the fun is actually watching people do all their crazy moves. Just sitting there watching combos pile up maybe isn’t as fun.

    Also, people breathing into their mike is a bad enough problem as it is. I’d hate to have to listen to someone panting for breath after each round!

    That’s another good thing about Halo 2. So many people are playing, you’re almost guaranteed to find a game.

  4. Anonymous says:

    » Xbox Continues To Post Great Numbers  InsideMicrosoft – part of the Blog News Channel

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