Night Trap – Switching Branches

You can find parts 1 and 2 of this series here: Deconstructiong Night Trap Rebuilding Night Trap We’ve made a lot of progress with Night Trap this weekend. I started by further compressing the videos on the prototype site, which will allow for smaller and faster downloads, as well as quicker camera switching. I won’t……


Rebuilding Night Trap

In my previous post I talked about the process of tearing the game down, so that I could build it up again. Today I created a spreadsheet containing information about each scene in the first few minutes of the game. It proved to be far more time intensive than initially anticipated. Afterward, I exported each……


Deconstructing Night Trap

A few days ago I built a quick prototype for getting Night Trap running in the browser. It’s rough, but hey, it works. Right now I am streaming the assets from Azure Media Servies and playing them through the open source video.js player as a .mp4. I also converted all of the video to adaptive streaming and……


List of this week’s most interesting stories

This is my weekly newsletter which covers my favorite stories of the week in the fields of Tech, HTML5, Startups, Game Dev, and Venture Capital. If you find some links that you think would be useful, feel free to share! You can always subscribe (or unsubscribe) by clicking on the MailChimp widget on the right-hand……


Project Westminster – hosted web apps for UWP (HTML5 in Win 10)

Kiril Seksenov, an Engineer on the Microsoft Edge Web Apps team, put together a great post today regarding Project Westminster Universal Windows Platform Bridges consist of a toolkit of three components: Developer tools Store ingestion processing Universal Windows Platform runtime frameworks Project Westminster  gives you the ability to leverage your existing web development workflow and……


Asm.js and WebGL for Unity and Unreal Engine

Unity, and Epic’s Unreal Engine, the popular middleware tools frequently used by game developers are not limited to creating compiled applications that run as an executable. Unity previously had a web player, which was a downloadable plugin that used ActiveX. Chrome killed support for NPAP (Netscape Plugin API), but announced it over one year ago.……