3D Game Dev Starter Kit – Unity3D

This is another pull from my blog site www.IndieDevSpot.com Pretty Cool, huh? So from what I’m seeing around in the various communities, the hardest thing with video game development is, “Where do I start?”  Well, I’ve decided to answer that question.  With this kit! https://www.dropbox.com/s/0wi5dyn22039mvg/StarterKit.zip?dl=0   First Steps Start by simply opening up the kit,…

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Object Pooling – For Unity3D

    This is another post brought over from my website: www.IndieDevSpot.com you can find the alternate version of this article here: http://indiedevspot.azurewebsites.net/2014/07/08/object-pooling-great-way-to-increase-performance/ So you want to have constant explosions, hundreds of rockets, bullets flying all over the place and general insanity in your game.  Great, so do I!  But this insanity comes at a…

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Build a 2D Top Down Game – Part 9 – Publishing

Hi Everybody, I’ll eventually move all of the articles over from my website www.IndieDevSpot.com, but for now I am bringing over only a few articles and especially the ones with the links.  To find the alternate version of this post, go here: http://indiedevspot.azurewebsites.net/2014/05/20/build-a-2d-top-down-game-zero-to-published-part-9/ Welcome to part 9!  I can’t believe we are here already.  Up…


Touch Input in 3D Environments

Hello Everybody, This article is pulled from my website: www.IndieDevSpot.com and can be viewed here as well: http://indiedevspot.azurewebsites.net/2014/06/19/touch-input-moving-a-character-in-3d-environments-using-rays/ There are literally hundreds of millions of windows touch tablets out there running windows 8 these days, so it is almost mandatory these days to support touch input in some manner.  I am going to just provide…


Build a 2D Top Down Game – Zero to Published

Hello All, I have copy/pasted this article from my website: www.IndieDevSpot.com I am cherry picking articles I like and dual posting them here. Many of you know I have been waiting for the final stars to align so that I could write this article.  I am pleased to announce that all issues technical and legal…


Optimizing Mobile Games in Unity

For the full version of this article, please see www.IndieDevSpot.com or http://indiedevspot.azurewebsites.net/2014/03/12/optimizing-mobile-games-in-unity/ Polygon count of models via a slider, can also be used for Level of Detail (LOD) Mesh Baker – Great for creating assets that can be statically batched First he used T4M on the sample terrain*, then, he used Cruncher to reduce the…

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