Build a 2D Top Down Game – Zero to Published

Hello All, I have copy/pasted this article from my website: www.IndieDevSpot.com I am cherry picking articles I like and dual posting them here. Many of you know I have been waiting for the final stars to align so that I could write this article.  I am pleased to announce that all issues technical and legal…


Optimizing Mobile Games in Unity

For the full version of this article, please see www.IndieDevSpot.com or http://indiedevspot.azurewebsites.net/2014/03/12/optimizing-mobile-games-in-unity/ Polygon count of models via a slider, can also be used for Level of Detail (LOD) Mesh Baker – Great for creating assets that can be statically batched First he used T4M on the sample terrain*, then, he used Cruncher to reduce the…

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Test your Unity Game on Windows Phone!!!

Mobile devices are a very common place to deploy your games.  The Windows Phone Store has in excess of 4 billion store downloads, making it a great place to market your games.  So it might help to actually test your games on some physical devices.  This article is step by step how to get your Unity…


RequireJS, Windows 8/WinJS, and Cross Platform

Overview So I have seen a few blog posts talking about RequireJS usage with Windows 8/WinJS, however I had not seen any with working samples or they were “incomplete”.  I want to take this blog article a step further and provide a fully functioning sample. Why RequireJS with Windows 8? I see the acceptance of…

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