Build a 2D Top Down Game – Zero to Published

Hello All, I have copy/pasted this article from my website: www.IndieDevSpot.com I am cherry picking articles I like and dual posting them here. Many of you know I have been waiting for the final stars to align so that I could write this article.  I am pleased to announce that all issues technical and legal…

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Optimizing Mobile Games in Unity

For the full version of this article, please see www.IndieDevSpot.com or http://indiedevspot.azurewebsites.net/2014/03/12/optimizing-mobile-games-in-unity/ Polygon count of models via a slider, can also be used for Level of Detail (LOD) Mesh Baker – Great for creating assets that can be statically batched First he used T4M on the sample terrain*, then, he used Cruncher to reduce the…

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Test your Unity Game on Windows Phone!!!

Mobile devices are a very common place to deploy your games.  The Windows Phone Store has in excess of 4 billion store downloads, making it a great place to market your games.  So it might help to actually test your games on some physical devices.  This article is step by step how to get your Unity…

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RequireJS, Windows 8/WinJS, and Cross Platform

Overview So I have seen a few blog posts talking about RequireJS usage with Windows 8/WinJS, however I had not seen any with working samples or they were “incomplete”.  I want to take this blog article a step further and provide a fully functioning sample. Why RequireJS with Windows 8? I see the acceptance of…

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