Optimizing Mobile Games in Unity

For the full version of this article, please see www.IndieDevSpot.com or http://indiedevspot.azurewebsites.net/2014/03/12/optimizing-mobile-games-in-unity/ Polygon count of models via a slider, can also be used for Level of Detail (LOD) Mesh Baker – Great for creating assets that can be statically batched First he used T4M on the sample terrain*, then, he used Cruncher to reduce the…

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Test your Unity Game on Windows Phone!!!

Mobile devices are a very common place to deploy your games.  The Windows Phone Store has in excess of 4 billion store downloads, making it a great place to market your games.  So it might help to actually test your games on some physical devices.  This article is step by step how to get your Unity…