Session: Taking Xbox LIVE Arcade Games to the Next Level


Note: I’ll be regularly blogging on session at GDC (Game Developer Conference)

Rough notes

Speaker: Scott Austin: Xbox LIVE Arcade, Microsoft

I just interviewed Scott and we’ll be posting the video on Channel 9 in the next few days

Games

  • N+ – Level editor
    • P2P versus server (doesn’t need to be policed)
  • RezHD

Input

Achievements

  • GeoWars
    • Pacifist – 60 seconds of living
    • Drives different behavior
  • Tetris Splash
    • Every unlocked achievement adds new fish to your fish tank
  • Small Arms
    • Buzz around non-descript achievement
      • You had to play against someone who had the achievement
      • Then play against someone who has the achievement
    • Indirectly played against someone that has the achievement (2 devs had it and achievement spread from there)
  • Braid
    • Coming out soon
    • 65 levels
    • Uses time as part of the game mechanic
      • Parallel time stream, distort time, reverse time
    • Meta story – find the meaning of life
      • Similar to bioshock
    • Ikaruga
      • Polarity – Black or white
        • Black kills white
        • White kills black
        • White ship shooting white actually helps you
    • Schitzoid –
      • Co-op – only black can kill black, only white can kill white
    • Every Extend Extra Extreme (E4)
      • Allows you to integrate your music into the game, not allowed to integrate your music into rhythm game, (ex: can’t do guitar hero with your music)
        • Rip music off your DVD – E4 will figure out rhythm and analyze the music automatically
    • Texas Hold ‘Em – Statistics
      • Analyze win/loss, flop, turn, bankroll, hands you’ve received
    • Undertow
      • Art/graphics to a new level for an arcade game
      • Cut scenes in-between levels, immersive experience
      • 16-person multiplayer game
    • Double Dragon (retro games)
      • Extras section – read storyline, original artwork, hints and trips
    • Take away
      • Innovation is really important to us
      • Innovate in any direction
      • Push the envelope
    • Questions
      • Statistics – Do we have stats on how many games are selling?
        • Do publish under NDA to show games by genre for publishers
      • Is mature content allowed (up to M)
        • Doom is M
        • ESRB regulates
      • How long should a full version of an arcade game be?
        • JewelQuest has high replay value, depends on game
      • Do people purchase directly w/o trial?
        • Can’t track right now
      • Examples of games that are not best practices
        • Don’t want to highlight games that are "worst" practices, not fair to publisher
      • How long is good for a trial?
        • Frogger – say first level
        • Other games need longer
        • Publishers should sit down and think through what the trial experience would be, don’t make it an afterthought
Comments (1)

  1. Hey folks, Rather than spamming the forums with each session notes, comments, etc, I'll use this