We are pleased to announce that we've released the next version of FxCop. This release has a number of changes since FxCop 1.36 Beta 2, including, but not limited to, the following:
Bug fixes that reduce noise, missing analysis and rule crashes.
New portability rule: Use Only API from Targeted Framework. This rule will fire when the target assembly taking a dependency on a new API only included in a later version or in a service pack.
New option for new portability rule for selecting target framework for analysis.
Set the target framework in the UI via Project -> Option -> Spelling & Analysis -> Target Framework
Set the target framework on the command-line via the /targetframeworkversion switch. e.g: /targetframeworkversion:v2.0, /targetframeworkversion:v3.0, or /targetframeworkversion:v3.5
Compared with FxCop 1.35, FxCop 1.36 Beta 2 had changes including, but not limited to, the following:
200+ bug fixes that reduce noise, missing analysis and rule crashes
New option for skipping analysis over tool generated code
Turn this on in the UI via Project -> Options -> Spelling & Analysis -> Suppress analysis results against generated code
Turn this on on the command-line via the /ignoregeneratedcode switch.
Better support for C++/CLI and the Compact Framework
Language 'friendly' API names in the UI and resolutions (ie Visual Basic syntax if running over a Visual Basic binary)
New globalization, design and usage rules
Performance improvements that cut analysis by 2x and use half as much memory
Documentation that is now available on MSDN
There are also some other underlying changes that we will talk about in some future posts.
Note: If you already have FxCop 1.36 Beta 2 installed, please uninstall it first before you install FxCop 1.36. Otherwise, you may see an error when you install FxCop 1.36 on top of FxCop 1.36 Beta 2.
If you accidentally install FxCop 1.36 without uninstalling FxCop 1.36 Beta 2, please go to Add/Remove program to uninstall FxCop 1.36, and reinstall FxCop 1.36.
[EDIT] Note: FxCop 1.36 RTM shipped with additional tracing turned on. This can make the FxCop output harder to read. To turn tracing off, edit the FxCop.exe.config or FxCopCmd.exe.config files in the FxCop install directory. Find the line that contains <add name="Trace" value="2" /> and change the "2" to "0".