Lies, damn lies, and benchmarks…

Hi, Folks! We just released RyuJIT CTP2, complete with a magical graph indicating the performance of the new 64 bit JIT compiler as compared to JIT64. I figured I'd describe the benchmarks we're currently tracking in a little more detail, and maybe include some source code where it's code that it's okay to share. Before that, though, let’s see that magical graph again (Positive numbers indicate CTP2 does better that JIT64): 

And, just for fun, let’s include one more (positive numbers indicate CTP2 does better than CTP1):

First things first: there is no rhyme or reason to the order of the benchmarks we're running. They're in a list in a file, so that's the order they run. The methodology used to measure performance is pretty straight forward: each benchmark is run once, as a "warm-up" run (get input files in the cache, etc...), then run 25 times. The average of those subsequent 25 runs is what's reported. The standard deviation is also calculated, in an effort to make it easier to detect noise from actual performance differences. The benchmarks are run on a Core i7 4850HQ, 4G RAM, an SSD, on-board video, running Windows 8.1. Nothing too fancy, just a relatively up-to-date piece of hardware that does a reasonable job of spanning laptop/mobile performance and workstation/server performance. Every benchmark is an IL-only, non-32-bit-preferred binary, so they'll all run with either a 32 or 64 bit runtime.

Now that you have a crystal clear understanding of how we're running the benchmarks, let's talk about them in left-to-right order. I'll warn you before I start: some benchmarks are better than others, and I have spent more time looking at some benchmarks more than others. That will become incredibly obvious as the discussion continues.

this one is hopefully pretty self-explanatory. We perform a “self-build” of the Roslyn C# compiler: the Roslyn C# compiler reads in the C# source code of Roslyn, and generates the Roslyn compiler binaries. It’s using bits later than what are publicly available, and the source code isn’t publicly available, so this one is pretty hard for other folks to reproduce :-(. The timer is an 'external' timer: the self-build is launched by a process that has a timer, so the time reported includes process launch, JIT time, and code execution time. This one is probably the single largest benchmark we have. The improvement in JIT compile time (Throughput) accounts for more than half of the improved performance. Outside of improved throughput, there are places where we generate better code for Roslyn (code quality: CQ for short) and places where we’re worse. We’re continuing to look into performance of this code. Since the Roslyn team works closely with the .NET Runtime & Framework team, we have lots of experts in that code base nearby. One final note on Roslyn: it may appear at first glance that we did nothing here between CTP1 and CTP2, but the CTP1 build didn’t work properly. So we fixed a few bugs there to get where we are now.

this one should probably not really be included for RyuJIT CTP runs. It's running the XML parser against an input XML file. The reason the data isn't particularly interesting is because the XML parser is in System.XML.dll, which is NGen'ed, which means that it's actually just running code that JIT64 produced, where RyuJIT is only compiling the function that's calling the parser. Internally, we can use RyuJIT for NGen as well, so that's why it's there, but it's not showing anything observable for CTP releases of RyuJIT.

This is an open source C# chess playing application written by Peter Hughes. You can download the latest version from We’re using version 2.5.2. It includes a very convenient mode for benchmarking which reads in a position, then prints out how many milliseconds it takes to calculate the next move. RyuJIT does a respectable job, keeping pace with JIT64 just fine, here.

these benchmarks are transliterations of JavaScript benchmarks that are part of the V8 JavaScript performance suite. A former JIT developer did the transliteration many years ago, and that’s about the extent of my understanding of these benchmarks, exception that I assume that v8-crypto does something with cryptography. Of the 3, Richards and Crypto have fairly innocuous licenses, so I’ve put them on my CodePlex site for all to enjoy. DeltaBlue due to lincensing restrictions can’t be hosted on CodePlex.

This is a benchmark picked up from Microsoft Research’s “Biological Foundation” system several years ago. Since we grabbed it, they’ve open-sourced the work. Beyond that, I know it has something to do with biology, but just saying that word makes my brain shudder, so you’ll have to poke around on the web for more details.

Matt Grice, one of the RyuJIT Developers, wrote this about a year ago. It calculates the Mandelbrot set and a specific Julia set using a complex number struct type. With Matt’s permission, I’ve put the source code on my CodePlex site, so you can download it and
marvel at its beauty, its genius. This is a reasonable micro-benchmark for floating point basics, as well as abstraction cost. RyuJIT is pretty competitive with JIT64 on floating point basics, but RyuJIT demolishes JIT64 when it comes to abstraction costs, primarily due to Struct Promotion. The graph isn’t accurate for this benchmark, because RyuJIT is just over 100% (2X) faster than JIT64 on this one. But if that value were actually visible, nothing else would look signficant, so I just cropped the Y axis.

This is measuring the time spent zip’ing the IL disassembly of mscorlib.dll. RyuJIT is a few percent slower than JIT64. This benchmark predates the .NET built-in support for ZIP, so it uses the SharpZip library.

We grabbed these benchmarks after CTP1 shipped. A blog commenter pointed us at them, and they were pretty easy to integrate into our test system. They come from “The Computer Language Benchmarks Game”. When we started measuring them, we were in pretty bad shape, but most have gone to neutral. We do still have a handful of losses, but we’re still working. For details about each benchmark, just hit up the original website. They’re all pretty small applications, generally stressing particular optimization paths, or particular functionality. Back when JIT64 started, it was originally tuned to optimize C++/CLI code, and focused on the Spec2000 set of tests, compiled as managed code. This generally tuned for optimizations that pay off in this set of benchmarks, as well. The only benchmark out of the batch that you won’t find on the debian website is pi-digits. The implementation from the original site used p/invoke to use the GMP high-precision numeric package. I implemented it using .NET’s BigInteger class instead. Again, you can find the
code on my codeplex site.

This one is pretty self-explanatory. SciMark’s been around a long time, and there’s a pretty reasonable C# port done back in Rotor days that now lives here. It’s a set of scientific computations, which means heavy floating point, and heavy array manipulation. Again, we’re doing much better than we were with CTP1, but RyuJIT still lags behind JIT64 by a bit. We’ve got some improvements that didn’t quite make it in for CTP2, but will be included in future updates.

Last, but not least. When we released CTP1, there was some consternation about how F# would perform, because JIT64 did a better job of optimizing tail-calls than JIT32 did. Jon Harrup gave me an F# implementation of a Fast Fourier Transform, which I dumped into our benchmark suite with virtually no understanding of the code at all. We’ve made some headway, and are now beating JIT64 by a reasonable margin. One item worth mentioning for you F# fans out there: We’ve got the F# self-build working with RyuJIT, which was pretty excellent. Maybe we’ll start running that one as a benchmark, too!

There you have it: a quick run through of the benchmarks we run. Having read through it anyone that paid attention should be able to tell that I don’t write code, I just run the team :-). If folks would like more details about anything post questions below, and I’ll see what I can do to get the engineers that actually write the code to answer them.

Happy benchmarking!


Comments (11)
  1. Mike Danes says:

    "RyuJIT is pretty competitive with JIT64 on floating point basics, but RyuJIT demolishes JIT64 when it comes to abstraction costs, primarily due to Struct Promotion."

    Yet the x86 JIT compiler still produces faster code, ~9 seconds vs ~10 seconds. A bit strange given that the x86 JIT still uses x87 instructions.

    But the really cool thing is that if you convert that benchmark to C++ and use VC++ to compile it then you get a meagre ~16 seconds result. You can go to your colleagues in the VC++ team and say "hey, we beat you" 🙂

  2. Kevin Frei says:

    @Mike Danes, we know of one remaining issue for that benchmark: there's an unfortunate spill because we're too conservative in the use of nonvolatile XMM registers. On my Haswell system, though, the two are dead even: 6.301 (.83% std dev) for x64, 6.306 (.97% stddev) for x86. Care to share your system's hardware specs? (CPU model is probably all that's necessary)  As far as x87 instructions vs. SSE2 instructions are concerned, for large FP loops, x87 can still win simply based on code density. It's uncommon, but not particularly rare.

  3. LKeene says:

    Will there be more info on Microsoft's next-gen JIT at Build?

  4. Kevin Frei says:

    @LKeene: it'll be discussed briefly, but there are no "deep-dive" talks about it.

  5. Mike Danes says:

    The results are from an old Core2Duo@2.8GHZ machine. I have a i7 machine but it runs Win7 so I can't put RyuJIT on it unfortunately. For reference, on the same old machine JIT64 needs ~25 seconds and the C++ version of the benchmark needs ~11 seconds when compiled with LLVM (default options) and ~8.6 seconds when compiled with MinGW (SSE2 enabled).

    I don't see any obvious spills but I see quite a few MOVSD reg, reg instructions which should probably have been MOVAPD reg, reg.

  6. Nice to hear of improvements with respect to the cost of abstraction. I've been doing some graphics and games stuff lately in both .NET and Java, and .NET's value types are invaluable in keeping the code clean and readable in performance-critical vector math stuff. In Java, I end up having to work with scalars everywhere because anything that's not a primitive must have been allocated (not cool in a tight loop). I like to think that the .NET JIT is able to generate pretty much the same code if I use a Vector4 struct or four floats.

    … speaking of which, System.Simd would be great to have, one day! (to use with Direct3D 12!)

    Looking forward to hear more about JIT advancements. Cheers! 🙂

  7. Frans Bouma says:

    Will the new JIT system also come with a Hotspot like feature where the generated asm is optimized over time based on usage statistics? The JVM performance is currently better than the CLR's because it can do more at runtime than the current JIT/CLR system can. Also, will you include JIT hints through Roslyn? WIth JIT hints I mean hints for the JIT created through static code analysis at compile time so the JIT can make better decisions when generating asm, as it otherwise might not have enough information at hand if you don't include a Hotspot like system.

  8. Mike Danes says:

    Speaking of code density and new processors: any chance to use AVX instead of SSE on CPUs that support it? For example the code generated by VC++ for the inner loop of Mandelbrot is some 16 bytes shorter, it contains no SSE move instructions due to the three operand form of the AVX instructions.

  9. When will .NET compile JavaScript and other Dynamic Languages such as Smalltalk? says:

    Current limitations in the Dynamic Language Runtime prevent a proper, full and efficient implementation of some really, really useful dynamic language features available in JavaScript and Smalltalk. On the roadmap, is there a plan to support JavaScript, as a first-class citizen, in Visual Studio and .NET?

    If we can get proper support for JavaScript in .NET. That will open the door to a Smalltalk on .NET. And that will be amazing.  After using Smalltalk for years, lately using C#. It feels like I've downgraded from a word processor to a typewriter. Check out this web site and the Tutorial page:

  10. Nigel says:

    Are you guys going to optimize multidimenional array access in this JIT?  If not, would love to have it as a feature.  Right now we write a lot of


    instead of


    and I think it leads to all kinds of headaches and poorly written code.  Would be great if this language feature became more useful by eliminating array bounds checks, etc.  

  11. CodesInChaos says:

    I benchmarked my crypto lib and the results weren't too great:

    -16% for elliptic curves (which are mostly big integer multiplications)

    -10% for SHA512

    -7% for XSalsa20Poly1305 (Slowdown probably caused by Poly1305 which is based on big integer multiplication)

    +5% for HSalsa20

    I ran these in a Windows 8.1 Virtual Box since I'm still on Win7 as main OS. CPU is a i7-3520M @ 2.9 GHz (Ivy Bridge), Turbo Boost disabled

    If you want to reproduce this, code (public domain) is available at…/Chaos.NaCl

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