DirectXTex and Effects 11 Update

DirectXTex It has been a busy summer which has resulted in “version 1.2” of the DirectXTex texture processing library. The focus of this release has been on improving Block Compression support. The biggest new feature is the integration of the DirectCompute 4.0 accelerated BC6H / BC7 texture compression codecs from the BC6HBC7EncoderCS sample. The latest…

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DirectCompute

The DirectX 11 Compute Shader, also known as Direct Compute, is a powerful but complex feature. In addition to the Windows DirectX Graphics documentation, here is a list of resources for learning to use this technology: Gamefest 2008 – Direct3D 11 Compute Shader —More Generality for Advanced TechniquesMS Downloads Game Developer Conference 2009 – Direct3D11…

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