GDC 2015

Presentations for our Game Developer Conference content from this year were recorded and are available now on Channel 9.


BUILD 2014

This week’s conference included a slew of new announcements on Microsoft platforms. You can see the complete list of recorded sessions on Channel 9, but here are links to the gaming and DirectX related talks you may want to review. Building Games for Windows Direct3D 12 API Preview Innovations in High Performance 2D Graphics with…


GDC 2014

In addition to the DirectX 12 announcement this week at the Game Developers Conference, there are also a number of sponsored sessions some of which I’ll be presenting. Hope to see you there. Update: a blog post with the details of the announcement is now available along with some videos of the related talks. ID@Xbox Introduction…


BUILD 2013 Conference

There are a number of sessions happening at the BUILD conference this week related to DirectX, games, and C++ development on Windows. The presentations are available on Channel 9.   DirectX 11.2 What’s New in Direct3D 11.2 Massive Virtual Textures for Games: Direct3D Tiled Resources Innovations in High Performance 2D Graphics with DirectX DirectX Graphics…


Game Developer Conference 2013

The Microsoft presentations at GDC 2013 are freely available from the GDC Vault. WindowsConquering the Galaxy with Phones and Tablets: Galactic Reign PostmortemSecrets of Success for Publishing Games in the Windows StoreOptimizing for Power Efficient GPUs in DirectX/C++ Windows Store GamesCore Technologies for Windows 8 GamesDeveloping a Windows Store Game with DirectX and C++Designing Games…


BUILD 2012 Conference

The BUILD 2012 conference includes a number of game developer related presentations which are available on Channel 9.   Windows Store apps Designing games for Windows 8 Core technologies for Windows 8 games  Developing a Windows Store app using C++ and DirectX Graphics at the core of Windows 8 and your app Performance tips for…


Game Developer Conference 2012

Slides and recorded audio for the Microsoft presentations at GDC 2012 are now available on Microsoft Download Center.   Microsoft Developer Day Windows 8 Creating a Great Metro Style Game for Windows 8 Developing Metro Style Games on the Full Range of Windows 8 Devices Xbox LIVE on Windows Deep Dive   Xbox LIVE Xbox LIVE…


Gamefest 2011 Presentations Posted

The presentations for the Gamefest 2011 conference are now available on Microsoft downloads. Here are the main talks of interest to Windows developers. Note: As mentioned during the Gamefest conference keynote, content related to the next version of Windows is available from the //BUILD/ Windows conference. Performance How Valve Makes Games Better with XPerf (Windows…



This is the sample package for Matt Lee’s Gamefest 2011 presentation Tiled Resources for Xbox 360 and Direct3D 11 (US / UK). See the documentation files in the package for more details. Note: This sample includes a copy of both DirectXTex and the XNA Math 2.04 library. All content and source code for this package…



As part of my Gamefest 2011 presentation Modern Texture Content Pipelines (US / UK), I demonstrated the “DirectXTex” library which is a shared source implementation of DDS file I/O (including the “DX10” header extension), texture content processing operations (resize, format conversion, mip-map-generation), software block compression (BC1 – BC7), height-map to normal-map conversion, and a simple…