Known Issue: DirectX SDK (June 2010) Setup and the S1023 error

Note that the DirectX SDK is deprecated. See “Where is the DirectX SDK?“, “Where is the DirectX SDK (2013 Edition)?“, and “Where is the DirectX SDK (2015 Edition)?” for details. Over the past few month we’ve been getting reports of problems with the DirectX SDK (June 2010) setup failing for customers displaying an installation error…

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Visual Studio 11 Developer Preview

The Beta is now available, so should be used instead of the older Developer Preview mentioned here. The next version of Visual Studio is currently available for download as a Developer Preview. This release includes a new C++ compiler and Standard Library with additional C++11 support, an integrated PIX for Windows replacement called Visual Studio…

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Gamefest 2011 Presentations Posted

The presentations for the Gamefest 2011 conference are now available on Microsoft downloads. Here are the main talks of interest to Windows developers. Note: As mentioned during the Gamefest conference keynote, content related to the next version of Windows is available from the //BUILD/ Windows conference. Performance How Valve Makes Games Better with XPerf (Windows…

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Windows Networking

Over the past few years at game conferences we’ve talked a lot about the Xbox LIVE service and the many great oppourtunities on Xbox 360, Windows, and Windows Phone using it. What we’ve talked less about in these venues are best practices for those writing their own multiplayer clients and servers. While the glory days…

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TiledResources11

This is the sample package for Matt Lee’s Gamefest 2011 presentation Tiled Resources for Xbox 360 and Direct3D 11 (US / UK). See the documentation files in the package for more details. Note: This sample includes a copy of both DirectXTex and the XNA Math 2.04 library. All content and source code for this package…

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DirectXTex

As part of my Gamefest 2011 presentation Modern Texture Content Pipelines (US / UK), I demonstrated the “DirectXTex” library which is a shared source implementation of DDS file I/O (including the “DX10” header extension), texture content processing operations (resize, format conversion, mip-map-generation), software block compression (BC1 – BC7), height-map to normal-map conversion, and a simple…

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Getting Started with Direct3D 11

So you’ve downloaded the latest DirectX SDKWindows SDK and start digging through the various tutorials, samples, and documentation, and you are trying to get a handle on where to start learning Direct3D 11… The best place to start is to learn Direct3D 10. Direct3D 11 is just an extension of Direct3D 10.x, and everything you…

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Kinect for Windows SDK Beta

The Beta for the Microsoft Research Kinect for Windows SDK is now available at the project website.  Be sure to note that the license for this technology is for non-commercial use only. Update: Microsoft announced that there will be a Kinect for Windows commercial program next year (2012). See also this recent blog post. See…

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BC6HBC7EncoderDecoder Sample Update

Direct3D 11 class hardware through the Direct3D 11 API supports two new texture compression formats: BC6H and BC7. These new Block Compressed formats provide excellent compression for High-Dynamic Range (HDR) images and higher-fidelity traditional content. The D3DX11 library includes a software implementation of the encoder, but the new BC formats are extremely asymmetric meaning the…

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Game Developer Conference 2011 Presentations Posted

The Microsoft presentations from the Game Developer Conference 2011 are now available on the Microsoft Downloads site. There were a number of talks on Windows, Windows phone 7, and Kinect. The presentations of interest to Windows developers are: Windows Game Development Update Direct 3D 11: Symbolic Derivatives and HLSL (see this post as well) Develop Blazingly…

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