GDC 2014

In addition to the DirectX 12 announcement this week at the Game Developers Conference, there are also a number of sponsored sessions some of which I'll be presenting. Hope to see you there.

Update: a blog post with the details of the announcement is now available along with some videos of the related talks.


Introduction to the Xbox One Console

Getting Set-up for Development with Xbox One

What's New in Live for Xbox One

Faster, Better: An Overview of Tools and Performance for Xbox One

SmartGlass and Cross Screen Applications for Xbox One

Kinect Next: Xbox One Natural User Interaction


DirectX: Evolving Microsoft’s Graphics Platform (Video)

DirectX: Direct3D Futures

Windows and Windows phone

Your Unity Game in More Hands – How to Build for Windows and Windows Phone

Hardware vendor talks: There are a number of DirectX 11 related talks from AMD, Intel, and NVidia as well.

Comments (4)

  1. Bruno Marques says:


    Sadly seems like none of the events were recorded, and I am particularly interested in knowing what was told at "Getting Set-up for Development with Xbox One" event. Any way to get information from it ?


  2. @Bruno – We are working to get the ID@Xbox material published. In the meantime, a lot of content from that talk is in this article. The key take-away from the presentation other than signing up at the ID@Xbox site was setting up a prototype environment: If you have Windows 8.x, use Visual Studio Express to build an x64 native, DIrect3D 11.1, Feature Level 11.1, Windows Store game. If you have Windows 7, use Visual Studio for Windows Desktop to build an x64 native, Direct3D 11.1, Feature Level 11.1, Win32 game without using the legacy DirectX SDK.

  3. Bruno Marques says:

    Thank you, @Chuck, that was a far better answer than what I was hoping for 🙂

  4. Bruno Marques says:


    I didn't see that the videos were posted afterwards and I didn't get to see it. Seems like the videos were removed from gdconf. Is there any way to see them?

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