TiledResources11

This is the sample package for Matt Lee’s Gamefest 2011 presentation Tiled Resources for Xbox 360 and Direct3D 11 (US / UK). See the documentation files in the package for more details. Note: This sample includes a copy of both DirectXTex and the XNA Math 2.04 library. All content and source code for this package…

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DirectXTex

As part of my Gamefest 2011 presentation Modern Texture Content Pipelines (US / UK), I demonstrated the “DirectXTex” library which is a shared source implementation of DDS file I/O (including the “DX10” header extension), texture content processing operations (resize, format conversion, mip-map-generation), software block compression (BC1 – BC7), height-map to normal-map conversion, and a simple…

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