Getting started with DirectX/C++ Gaming

Getting started with DirectX can be daunting, but there are a couple of new resources out that can help you! You won’t master DirectX/C++ game development in a day, but if you want some good resources to help you get rolling, there are two great resources you should check out: Introduction to C++/DirectX Game Development…

2

Building a great Windows 8 app Step 4: Pick your programming language

What’s the best programming language for your Windows 8 app? .NET, JavaScript with HTML/Canvas, or C++? This blog is part of a series, you can see the rest of the series here. If you want to develop for Windows 8, you need to decide which programming model best suits your needs and skills and find…

5

Could a game take you to Russia for Imagine Cup Finals?

The Imagine Cup game category has changed this year and will allow more game developers to participate! In the past the Imagine Cup game categories required students to design games that fit an Imagine Cup theme of helping others. This resulted in some wonderful games that educated and inspired us. However, the theme sometimes limited…


Get free tools from DreamSpark

Did you know that as a student, you have access to lots of freebies on http://www.dreamspark.com/? Need more development power than Visual Studio 2010 Express can offer? Want to get access to the full Microsoft Expression Studio suite? DreamSpark is the solution! DreamSpark provides students with various development and design tools at no charge. Additionally,…


Introducing XNA: A Tri-Platform Game Development Framework – Part 2

Introducing XNA: A tri-platform game development framework – Part 2   In part 1 of this series, we set up a tri-platform XNA solution that can be deployed to three platforms simultaneously. While the cornflower blue screen we saw in the previous part is a truly breathtaking achievement, in this part we’ll write a little…


Sudoku3D: XNA Mobile Game Development Experience By Alexander Yakobovich – MSP

Back in November of 2008, Microsoft launched the Xbox Live Indie Games Channel, giving indie developers a chance to publish to a platform that was once exclusive to major game studios. At the time, I was experimenting with C# bindings for OpenGL and DirectX purely out of interest. But the never before seen opportunity to…