Code-a-Thon - Waterloo University's Session

 

University of Waterloo and Microsoft are collaborating together to bring a 24 hour all out creative coding contest on Janurary 21st 2011.  This is a great opportunity for students to come meet with Microsoft employees and explore how their ideas may be realized on the Windows Phone 7 device.  Students all over the world are able to enroll in ImagineCup and take their ideas from concept and turn it into an experience that is worth a lifetime. 

The Code-a-Tron University Waterloo session is an opportunity for Waterloo students to come learn about the Windows Phone 7 development platform and collaborate on ideas to turn them into actual products that the entire world can experience through the marketplace.  Microsoft will be working towards adding Canadian Universities across Canada to bring the Code-a-Tron to students 

     

Not only will you be able to submit your applications to marketplace for free, but the tools will all be offered to you through Dreamspark and you may also use the same application to compete in the ImagineCup competition and The Battle of the Apps!  This is an application competition for University Students and best app creators will win a Windows Phone 7 device.  The semi-finalists will be able to interview for a co-op position within 4 companies and 1 winner will get a paid trip to TechEd Australia.

Date and Location:

-Friday January 21st 2011 6:00 p.m. – Saturday January 22nd 6:00 p.m

Location: University of Waterloo, VeloCity Residence 200 University Avenue West

Please RSVP for the event here: https://codeathon.wufoo.com/forms/microsoft-24-hour-codeathon/

If you really want that Windows Phone 7, come prepared!

Download and try out the Window Phone 7 app developer software before the event so that you are a step ahead! https://create.msdn.com/en-ca/home/getting_started

Register for Marketplace for free to download and submit apps and games - https://create.msdn.com/en-ca/home/membership

 

Best Windows Phone 7 Application winner based on the following criteria:

•Creativity (Differential factor between the app and what is available currently in the Marketplace)

•User Engagement/Influence (How likely will users use/purchase the app?)

•Quality (Does the app face complications during a simple quality assurance testing?)