You need to control yourself when adding controls to mobile UIs

By now, most people have realized (in theory) that recreating a PC-based app (or web app) is not exactly the right idea for mobile apps.  In practice, however, it is clear that this is not as easy as it sounds.  When you’re building an app that has no history on the PC or web, building…

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Mobile screen != PC screen. Raise your hand if you knew that.

Ok, I admit it.  The headline was a bit of link bait given how obvious it is.  That being said, it’s surprising how often the mistake is made by app developers to add more features and screen activity than is necessary.  This is especially true of developers porting a PC app to the mobile form…

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Winning on the Marketplace: Tips on getting promoted

Once you have built your app or game and have published it into the Windows Phone Marketplace, you’re likely going to want to monitor the uptake of your app via download and (potentially) revenue statistics.  You are also going to want to find ways to market your app to people who may not know about…

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Windows Phone links for the week

A good number of us from the team are in Redmond this week on our annual pilgrimage to the mothership (Microsoft Headquarters) for training, so content from me will be a little lighter than usual. As a result, I wanted to share with you a set of links and resources that are new to help…

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Winning on the Marketplace: The differentiation game

When a mobile app marketplace hits a population of five figures, it becomes a little tough at times to have your app stand out of the crowd. Even if your app or game is the most awesome thing ever invented since the spork, it’s still tough to get that initial traction when there is a…

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2 in 1! A Metro primer and a webcast.

If you waited on reading my 5-part Metro and Mobile app design series until the final post, there’s great news in that you can now read each of them online.  Also, if you want an overview of the developer perspective of Windows Phone, from a development standpoint as well as a Marketplace and marketing strategy…

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Making users awesome in the moment

Have you ever sat down and really thought about what made games like Guitar Hero and Rock Band so successful?  Certainly the challenge of competition had something to do with it.  But at its very heart, all those games are is a challenge to hit the right coloured key on a device (guitar, drumkit or…

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Going with the flow… Using Metro to control the experience

Figuring out the flow of your mobile app is tough but it’s key to the experience. Without good app flow your app will be tough to use and users will get annoyed with it.  Annoyed users tend not to use the app that annoys them.  In fact, there’s a statistic that only 1 in 100…

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