MonoGame for the XNA Developer (#Gamedev w/ @ScruffyFurn)

When XNA was put into “stasis” a huge hole was created in the game development tool space. In this latest episode of #Gamedev w/ @ScruffyFurn I rant about the heartache I suffered with the retirement of XNA and take a look at my newly budding relationship with MonoGame,, the open source implementation of XNA. Special…


Mango RTMs! Now what?

Last week, we announced that Windows Phone 7 Codenamed “Mango” RTM’ed (RTM = Release to Manufacturing).  This is great news for a number of reasons because Mango represents a very enticing update to Windows Phone 7 that in essence puts it at least on par with our competitors from a phone capability and experience perspective…

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A Scene from Today’s Windows Phone 7 Coffee and Code

A test version of Smiles running on my WP7 device. In between chatting with developers who dropped by today’s Coffee and Code in downtown Toronto and getting some work done, I’ve been playing Smiles (pictured above), an incredibly cute and incredibly addictive puzzle game by London, ON-based development shop Sykhronics. Here’s a video of Smiles’…

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Talking XNA with Shawn Hargreaves and Charles Cox

Can’t see the video? Download Silverlight or download the video in high-quality WMV, medium-quality WMV, MP4 and MP3 (audio only) formats! XNA is the game development framework that makes it easier to develop games for Windows, Xbox and Windows Phone, and it lets you do it with managed code – that is, using C# instead…

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Scenes from TechDays Vancouver, Part 4: Go DevMENTAL

What is Go DevMENTAL? Since TechDays – Microsoft Canada’s cross-country developer and IT pro conference visiting 8 cities across Canada this fall – is a two-day event, we’ve got the venues for the entire 48-hour period, including evenings. Rather than have the session rooms (which are already set up for an audience, complete with A/V…

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Q&A with Ranyl Bantog on XNA and Windows Phone 7

Chances are if you’re a casual gamer like me and have thought about leveraging your existing .NET skills to build games, then you’ve probably heard about XNA. XNA is a platform for building games in managed code on Windows, Zune, Xbox 360, and Windows Phone 7. If you’re a student, small game studio, or hobbyist,…


Get Your Game on with Windows Phone 7

It’s On! When Windows Phone 7 was first shown to the public in March, we got a taste of the Games hub and were told that Microsoft was working with a number of big game developers to bring games to the new phone platform. Late yesterday, we got the announcement of the first games coming…

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Counting Down to Seven: Exploring XNA

Welcome to another article in the Counting Down to Seven series and the first article in the Exploring XNA series — it’s like the chocolate and peanut butter of mobile development! If you haven’t read Windows Phone team member Charlie Kindel’s latest blog entry yet, do so now. In explaining what’s different in Windows Phone…

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What skills are major game development companies looking for?

  Are you interested in or thinking about entering the job market as a game developer? I recently attended the Academic Days on Game Development in Computer Science Education Conference which provided some interesting facts. At the conference, Electronic Arts, Blizzard, Bungie and Garage Games revealed the specific knowledge set and skills they look out for in candidates when hiring…

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David Hu, WarPong and XNA

One of the amazing stories to come out of X07 Canada is that of David Hu (shown below on the right, beside David Flook), a grade 10 student from Toronto who created a cool XNA game called WarPong. His story has spread throughout the blogosphere including prominent magazines such as Wired, Blog New Channel, and others.   …

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