Imagine Cup: Achievement Unlocked! TAGStudios gets Honorable Mention in the Games Category

Imagine Cup 2015 has been announced. If you are a Canadian Student and not participating in the Global Student Technology Competition, you are missing out! Just a short time ago Imagine Cup started with the Pitch Video Challenge. In this challenge, students from all over the world were encouraged to make a pitch of their…

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The Do's and Don'ts of Designing Gender-Neutral Games and Apps

As designers and developers, we decide who uses our creations. Defining and developing for your target audience is one of the key elements in a successful app or game. But when the target audience is equally male and female, care must be taken to appeal to both genders without alienating either or making either one…


Remember the Atari 2600? Brace yourself because it’s marrying HTML5!

Atari and Microsoft, in conjunction with renowned web developer Grant Skinner are driving great standards-based web experiences through the classic games that were staples on the Atari 2600 console.  This partnership is also producing resource for you as a web developer (or aspiring web developer) to learn HTML5 in a fun way by making it…

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Social Gaming Powered By Windows Azure

Social applications (games, sharing, and location-based applications and services) are very quickly becoming the most prominent types of applications. These social applications have the potential to grow from a few users to millions of users in an incredibly short period of time, and as such, they need a robust, scalable, and dependable platform on which…


A Scene from Today’s Windows Phone 7 Coffee and Code

A test version of Smiles running on my WP7 device. In between chatting with developers who dropped by today’s Coffee and Code in downtown Toronto and getting some work done, I’ve been playing Smiles (pictured above), an incredibly cute and incredibly addictive puzzle game by London, ON-based development shop Sykhronics. Here’s a video of Smiles’…

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Talking XNA with Shawn Hargreaves and Charles Cox

Can’t see the video? Download Silverlight or download the video in high-quality WMV, medium-quality WMV, MP4 and MP3 (audio only) formats! XNA is the game development framework that makes it easier to develop games for Windows, Xbox and Windows Phone, and it lets you do it with managed code – that is, using C# instead…

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Windows Phone 7 App: Rubik’s Cube

I was a teenager in the 1980s, which meant that along with watching Knight Rider, going to Depeche Mode concerts and playing blocky games on an Atari 2600, I had a Rubik’s cube. These puzzle toys were such a big craze at the time that toy and game stores couldn’t keep them on the shelves….

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Andrew Stellman’s C# “Inner Circle” Discussion, Game Challenge and C# Video Q&A

The Week-Long Discussion Andrew Stellman, co-author of O’Reilly’s excellent and easy-to-read C# intro, Head First C#, is holding a week-long “Inner Circle” discussion on C# and .NET 4.0 in the forums for O’Reilly’s “Head First” book series. In this discussion, he plans to cover a wide range of topics, including: Why use C# instead of…

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Get Your Game on with Windows Phone 7

It’s On! When Windows Phone 7 was first shown to the public in March, we got a taste of the Games hub and were told that Microsoft was working with a number of big game developers to bring games to the new phone platform. Late yesterday, we got the announcement of the first games coming…

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Windows Phone 7 Game: BulletAsylum

BulletAsylum by UberGeekGames is a gorgeous game for Windows Phone 7 that’s part Missile Command, part Geometry Wars and all awesome. It’s written using XNA and coming soon to both WP7 and Xbox live and coming out later this year. Here’s their blurb: BulletAsylum is a new spin on the classic defend-the-city-from-meteors genre. Simply touch…

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