Hosting Unity WebGL games on Azure


Recent updates to the Unity engine have brought some significant advancements in WebGL deployment. In this video, I show how easy it can be to get your game up and running in minutes with Azure. During the process, we also cover a fix for a very common error developers are facing when deploying their Unity WebGL games.

Web.config file from video – http://1drv.ms/1O4T23o

Visual Studio Code Downloadhttps://code.visualstudio.com/

Why Azure?

Azure_Logo Using Azure for game development provides developers an easy to use, powerful platform to host their infrastructure, store their data and even offload complex computation. Azure supports the broadest selection of operating systems, programming languages, frameworks, tools, databases and devices.  You can run Linux containers with Docker integration; build apps with JavaScript, Python, .NET, PHP, Java and Node.js; build back-ends for iOS, Android and Windows devices. Azure supports the same technologies millions of developers already rely on and trust. Azure instantly scales up or down to match demand, and you only pay for what you use. That means you’re always getting an unbeatable price for performance. Whether you are a single developer, a five-person team, or a massive 100+ studio team, Azure helps you compete in today’s fast-paced, dynamic marketplace.

 

Looking to upgrade your Unity skills?

mva-logo

The Microsoft Virtual Academy has some great video courses for every skill level. If you are new to Unity development, check out the “Developing 2D & 3D Games with Unity for Windows Jump Start” course. Looking to expand your user base? Increase your reach by bringing your existing iOS, Android, or PC games to Windows Store by following this step-by-step deep dive, “Porting Unity Games to Windows Store and Windows Phone”.

Comments (1)

  1. Julien says:

    The web.config file does no longer exist. 🙁

Skip to main content