#GameDev w/ @ScruffyFurn: Code Management for the Game Developer

Gamedev header

Do you struggle with managing all the complex components of your project? Do you find yourself asking simple questions like “Where should I put this patched code?” and “What’s my next task?” Well, there is a way to improve your project management skills. On this episode, @ScruffyFurn (Mickey MacDonald) sheds light on the importance of source control (Git, Subversion), bug/ task tracking with a variety of tools, including Visual Studio Online. With returning guest – Rory O’Connor.

image

LINKS FROM THIS EPISODE

RORY O'CONNOR
Rory O'Connor is a budding game developer who enjoys instilling both happiness and rage with his creations. This man makes even the most professional situations more enjoyable and will stop at nothing to get the job done. He sleeps with a Gladius under his pillow and always wakes up shaved and ready to go.

PREVIOUS EPISODES

Check out previous episodes of #GameDev w/ @ScruffyFurn, on Channel 9.