When XNA was put into “stasis” a huge hole was created in the game development tool space. In this latest episode of #Gamedev w/ @ScruffyFurn I rant about the heartache I suffered with the retirement of XNA and take a look at my newly budding relationship with MonoGame,, the open source implementation of XNA. Special guest Bryan Griffiths shares great insights and offers amazing advice from his years of experience in “AAA” and Indie game development.
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