Visual Studio Tools for the Unity Developer (#GameDev w/ @ScruffyFurn)


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Tips and tricks to help game developers find success in the Gaming industry. In this series pilot, ScruffyFurn (Mickey MacDonald) rants about IDEs (integrated development environments) and shows the awesomeness that is Visual Studio Tools for Unity, including using Visual Studio to debug Unity code. Special guest Abhinav Gupta talks about his experiences as a game developer and shows off his new game Armies of Riddle.


Your Feedback, please!

You heard it straight from ScruffyFurn himself, this was a pilot to see whether you all like the concept, the content, the format, etc. and would like to see a new episode air every month LIVE. We’d love to hear from you – the good, the not so good, everything!

Sign On ScruffyFurn!

We determine the success of these endeavours, not only by the amount of positive “noise” that you all make, but more importantly, by the number of people who are interested (the number of people who watch). So if you want more, share this page with everyone who you’d think would enjoy watching!

Comments (4)

  1. Dev says:

    Surprised to not see any XNA/MonoGame tools information. Could you please update the post accordingly?

    Thank you!

    PS: XNA 5 is a 18'000+ UserVoice suggestion – visualstudio.uservoice.com/…/3725445-xna-5

  2. Shawn says:

    Would be awesome to have this available as a podcast/audio only as well.

  3. ash says:

    Very interesting and a good watch. Ive learned a lot and cant wait for the next one

  4. Matt Lutz says:

    Awesome job, guys. Want to definitely see more! Can't wait 🙂

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