Disposable Enumerator

#region

Using directives

using

System;

using

System.Collections.Generic;

using

System.Text;

#endregion

namespace

ConsoleApplication1

{

class Program

{

static void Main(string[] args)

{

MyList<string> l = new MyList<string>();

l.Add (

"hello");

l.Add (

"wild");

l.Add (

"world");

l.Add (

"!");

foreach (string s in l) {

Console.WriteLine(s);

}

Console.ReadLine();

}

}

public class MyList<T> : IList<T>

{

List<T> list;

public MyList()

{

list =

new List<T>();

}

public void Clear()

{

list.Clear();

}

public bool Contains(T item)

{

return list.Contains(item);

}

public void CopyTo(T[] array, int arrayIndex)

{

list.CopyTo(array, arrayIndex);

}

public bool Remove(T item)

{

return list.Remove(item);

}

public int Count

{

get

{

return list.Count;

}

}

public bool IsReadOnly

{

get

{

return false;

}

}

public T this[int index]

{

get

{

return list[index];

}

set

{

list[index] =

value;

}

}

public int IndexOf (T item) {

return list.IndexOf(item);

}

public void Insert (int index, T item) {

list.Insert(index, item);

}

public void Add (T item) {

list.Add(item);

}

public void RemoveAt (int index) {

list.RemoveAt(index);

}

public IEnumerator<T> GetEnumerator () {

return new DisposableEnumerator(list.GetEnumerator());

}

public void Dispose () {

Console.WriteLine("In Dispose");

}

internal class DisposableEnumerator: IEnumerator<T>, IDisposable {

IEnumerator<T> enumerator;

public DisposableEnumerator(IEnumerator<T> l)

{

enumerator = l;

}

public bool MoveNext () {

return enumerator.MoveNext();

}

public T Current

{

get

{

return enumerator.Current;

}

}

public void Dispose()

{

Console.WriteLine("In Dispose");

}

}

}

}