Interop 101 – Part 5

As overdue as this post is, let’s just jump in. In my first 4 installments, I focused on the different ways you could access native functionality from managed code. In this post, I will flip the actors around and investigate how to expose managed functionality to native clients. The first thing to note is that…

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Interop 101 – Part 4

I apologize for the long delay for this section (although I suppose my average posting frequency is already pretty low), but I was on a much needed vacation. I finished the last chapter with a brief mention of what I would talk about now, which is the native support for interop that C++ provides. In…

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Interop 101 – Part 2

In my last post, I began my little foray into basic managed/native interop scenarios. The goal is to discuss (in a first step at least) the different ways one can access native code from the managed world. Arguably, the simplest method is the one I used in part 1, which is to use C++/CLI and…

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GameFest I

I’ve spent the past two days at GameFest, presenting some tips and tricks for the Visual C++ IDE and talking to game developers. The conference was based in Bellevue (so no fancy traveling this time) and, as I mentioned before, it is geared mainly towards Xbox developers. It’s really quite nice for us, as members…

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Shalom from Tel Aviv

I am here in Tel Aviv with some of the members of my team as part of the Visual C++ Accelerator Tour. We are showing off some of the essential new features of Visual C++ 2005 that are coming your way later this year. I was personally tapped to speak about the IDE (obviously!) in…

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