Windows 8, XNA and MonoGame – Part 3, Getting Windows 8 Store Ready

In Part 1 of this series I introduced you to MonoGame for Windows8, an implementation of the XNA namespace that allows you to get your XNA code running on Windows 8 as a Metro Style App. In Part 2 I documented how to get your development environment configured using GitHub and Visual Studio 2012 In…

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Windows 8, XNA and MonoGame – Part 2, Getting Started

In part 1 of this series I gave you an overview of MonoGame, an open source cross platform implementation of the XNA namespace and class model and how you could use that to port you existing XNA code to Windows 8. In this article, I will show you how to get your development environment setup…

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Windows 8, XNA and MonoGame – Part 1, Overview

Games are likely some of the most popular apps on Windows 8 and you are in a great position to take advantage of this huge opportunity.  How huge?  The Windows Store Blog sums it up well:          With more than 630 million Windows 7 licenses sold to date, across 200+ countries and regions around the world,…

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