David Rousset, has written a terrific 4 part article on using Silverlight, XNA on Windows Phone 7 and Windows Azure to create a full features game level editor. The interesting parts fro me are David’s architectural approach to combining Silverlight on the desktop, Windows Azure for cloud storage and Windows Phone 7 for the gaming experience. I suspect this pattern will be widely used for Windows phone 7 solutions. I have embedded a video by David below where he explains the solution.
- Silverlight 4 XNA Platformer Level Editor for Windows Phone 7: overview (1/4) where you’ll find a video showing the final result in action as well as the SL4 application to play with
- SL4 XNA Platformer Level Editor for WP7: details on the Silverlight App (2/4) explaining the details on the SL4 app and the source code of the SL app to download
- SL4 XNA Platformer Level Editor for WP7: Azure storage (3/4) explaining the details on the Windows Azure storage
- SL4 XNA Platformer Level Editor for WP7: the XNA game (4/4) explaining how I’ve modified the XNA Platformer game and the source code of the game to download