Making a 2D XNA Game – When Cods Collide – The Final Chapter

 In previous posts you’ve seen me walk you through and discuss the XNA  2D Collision detection sample. I’ve been taunting you with screen shots of the goofy little 2D Windows game I made called “When Cods Collide” based on that sample…now, I need to come clean on the crude and simplistic methods I used to…

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Making a 2D XNA Game – When Cods Collide Part 2

To make the most use of this and its previous post, you should download the XNA  2D Collision detection sample and look over its code and documentation in Game Studio 2.0. As mentioned before, I have no doubt that experienced  programmers will be bored or appalled by all this, so if that’s you, you can always move on…

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Making a 2D XNA Game – When Cods Collide Part 1

To make the most use of this and its subsequent post, you should download the XNA  2D Collision detection sample and look over both the code and documentation in Game Studio 2.0.  This post was written with the game.cs file open, so may as well read it in the same vein…the blog post is meant to help you…

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My First Sprite – the Bouncing Cod

Folks that have been reading my blog know that since I joined the XNA team, I have had this desire (fiercely impeded by my day job, laundry, car repairs, cat crises, and the tendency of my day job to be my night job) to write an XNA game. You will note that, I did not…

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