Updating Windows 8 for General Availability

We are pleased to be releasing a set of improvements to Windows 8 in broad areas of performance, power management and battery efficiency, media playback, and compatibility. These improvements are available starting today via Windows Update. We wanted to briefly talk about our improvements to the engineering system and in particular the speed at which…

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Updating our built-in apps for Windows 8

We’re super excited to be approaching general availability (GA) of Windows 8 and Windows RT. With thousands of new apps in the Store, there are a lot to choose from and tens of thousands of developers have been very busy around the world creating new apps. Across Microsoft we’ve been busy since August adding new…

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Collaborating to deliver Windows RT PCs

Since RTM on August 1, PC manufacturers have been using the released software to ready new PCs designed for Windows 8. Collectively, we are all very excited by the innovation and creativity that will arrive in market this October. Our engineering collaboration has been better than ever as we work to bring better performance, reliability,…

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Releasing Windows 8 – August 1, 2012

Today marks an important milestone in the Windows 8 project. The Windows 8 team is proud to share with you that a short while ago we started releasing Windows 8 to PC OEM and manufacturing partners. This means our next milestone will be the availability of exciting new models of PCs loaded with Windows 8…

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Simplifying printing in Windows 8

Printing is one of the most common things we do with our PCs even as we read and work with more online resources.  We set out to simplify and improve this common operation–working with partners across the ecosystem to deliver these improvements in Windows 8.  This blog post was authored by Adrian Lannin, a lead…

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Hardware accelerating everything: Windows 8 graphics

With Windows 8 we set out to enable all applications to have the beautiful and high-performance graphics enabled by modern graphics hardware.  This work builds on the well-established foundations of DirectX graphics, which have been providing an increasing breadth of APIs and capabilities. In Windows 7, we expanded the capabilities of DirectX to provide a common…

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Using your feedback to make Narrator work better with touch

Shortly before we released the Windows 8 Consumer Preview in February, we blogged about our work to make Windows 8 more accessible to people with disabilities. This included our work on Narrator to enable customers who are blind to use Windows 8 on touch screens. This work has continued to evolve in the Release Preview,…

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Designing the Windows 8 touch keyboard

Starting with the earliest TabletPC enhancements to Windows, we have been working on “on-screen keyboards.” With Windows 8, we started fresh and took a “first principles” approach to developing the touch keyboard. Given the amount of experience many of us have with touch keyboards for phones, and the myriad of touch devices we interact with…

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Protecting user files with File History

Backing up your critical files is something we all know we should do. Even with everything in SkyDrive, it is still something we need to do. With Windows 8, we took a new look at the way backup can work and set out to solve the perennial problem of not just restoring all your files…

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Readying Metro style apps for launch

We know many folks are looking forward to RTM. Developers currently working on apps in the Store are especially excited. We have hundreds of apps in the Windows Store now and many more on the way. There’s a broad set of developers around the world that we have been working closely with since the first…

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