Touch hardware and Windows 8

Last September we blogged about experiencing Windows 8 touch on Windows 7 hardware, introducing the story of touchscreen hardware, how it is evolving, and what we expect Windows 8 will bring to the ecosystem of touch. We discussed how our engineering efforts (software and hardware) are driven by key user experiences, how these experiences play…

84

Scaling to different screens

There’s a ton of innovation in the world of displays—from pixel density, to aspect ratio, to core technologies. Windows 8 is designed to grow and improve as the display ecosystem grows and improves. Our goal is to support the broadest range of display technologies so PC makers can build PCs or you can use external…

268

Web browsing in Windows 8 Consumer Preview with IE10

In this post we want to talk about the new Internet Explorer 10 browsing experience.  We have considerably improved the underlying browsing engine with performance, standards, and features as we have previously blogged about.  IE10 designed for a Metro style experience is a new and improved way of browsing, where you can truly focus on…

376

Going behind the scenes building Windows 8

As we start to talk about some more of the details of the Consumer Preview release and some of the changes, or just features we haven’t had a chance to blog about yet, we wanted to take a step back and re-introduce the team a bit–a reminder of the people behind the features we talk…

626