Azure Development Community Interview – Microsoft Partner, Chilberto


Sunday is our day for Azure Development Community Interviews!

Our first interview is a brief remix interview with…

MSDN/TechNet Achievements:

  • Galleries: 7 Gallery Samples & 4,952 Downloads!!!
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Let’s get to the interview!

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Who are you, where are you, and what do you do? What are your specialty technologies?

Hello all!  I am an independent software consultant based in Auckland, New Zealand specializing in Microsoft technologies.  I find the generic title of software consultant the most appropriate because my roles range from solutions architect to team lead to games developer.  For several years I focused on integration, BizTalk in particular, and since 2009 I have been primarily worked in solutions hosted in Azure.

My background is a mix of formal education in computer science (Bachelors and Masters of Computer Science and Engineering), certifications (MCAD, TOGAF) and practical experience in organizations in the US, England, Austria, Germany, Holland and now in New Zealand.  I value it all as it has given me knowledge, perspective and a wide range of experiences.  If you are familiar with the expression “More tools in the tool chest”, then you will understand the value of breadth of knowledge as a consultant as no two clients have the same requirements.

Besides business software, I have always had an interest in game development.  Recently, I have partnered with the indie game studio named Eyemobi.  A different set of challenges with different rewards.  Below is a photo from PAX Aus showing our early access VR horror game Phantasmal.

Besides building software solutions, I have a family and we are enjoying living in New Zealand.  Below shows my parenting skills at work as I attempt to get some help with the dishes…

What are your big projects right now?

My current business engagement is as technical team lead building a new business to business commerce website for an global marine technology company.  This is a divergence from the banking and telecommunications industries and combined with an unfamiliar CMS and Commerce framework, there are lot of interesting challenges and business problems to solve.

As a game developer, I am currently working to be feature complete on a survival rogue-like horror game named Phantasmal with a full Steam release date in March 2016.  This will be my first published game so I am very excited.

This year I have achieved two goals: getting my TOGAF Level 2 certification and getting Wiki Ninja!

I am not sure what my goals for next year will be yet.  In business software, the successful launch of the commerce website.  In games bringing Phantasmal to both Steam and Xbox One.

On the side I am also working on building a game messaging framework primarily using the Azure Service Bus.  This has been an inspiration for a couple of TechNet Wiki articles so I plan on publishing some more blog posts and wiki articles on the subject.

 

On what TechNet Wiki articles do you spend most of your time?

All things Azure related… With Machine Learning, DocumentDB, Logic Apps, Mobile Services, etc., etc.; there is a lot to try to keep on top of.  Wiki is a great way to stay abreast of what others in the community at large are working on.

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Special thanks to Chilberto, for the short interview! It’s been a lot of fun to virtually get to know you, and it’s great to have you helping lead the Azure Development community!

 

Thanks for stopping. Bye!

– Ninja Ed

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