Supporting Australia’s new digital technologies curriculum with Unity Courseware

The world we live in today is digital first. Ubiquitous digital systems such as mobile and desktop devices and networks are transforming industries – from work, to education, to recreational activities. Digital systems are supporting new ways of collaborating and communicating, and these technologies are an essential problem-solving toolset in our knowledge-based society. This means…


Catapulting school students into space with Cuberider

If the idea of sending something into space on a rocket to the International Space Station seems like a far-out concept, you’d probably not be alone in your thinking. However, two people passionate about space, science and technology have made this reality for over 1000 Australian high school students. In 2016, Solange Cunin and Sebastian Chaoui…

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Minecraft in the Science classroom (Gaming and Student Engagement)

Guest post by Megan Pusey, Microsoft Innovative Expert Educator. If you have ever played a video game you will know how addictive and engaging they can be. Indeed, they are intentionally designed to be enjoyable to play. With 68% of Australians playing video games, it’s no surprise they are making their way into the classroom (IGEA 2016)….


“Inking the thinking” collaboratively

In December, 2015, year 8 students from Hawkesdale P12 College, Victoria Australia connected with a rural school in Japan using Skype. Students at Hawkesdale are isolated geographically and culturally but were fortunate to be part of a research project on “Inking the Thinking” with the Victorian Department of Education  and Microsoft. This meant that each…


The day Microsoft’s CEO met ordinary kids doing extraordinary things from Sydney Secondary College

By Pip Cleaves, head teacher, learning innovation, at Sydney Secondary College – Leichhardt Campus Sydney Secondary College Leichhardt Campus works hard at being future focused by experimenting with new ways to learn that encourage students to dream big. So when we heard we would meet Satya Nadella at the flagship Microsoft Store in Sydney, plenty of…


Minecraft successfully reshapes ICT pedagogy at Glenwood High

Minecraft is an absolute phenomenon in schools – especially now that the multi-player version is being used for early-stage collaboration skills. But for an ICT teacher like myself, Minecraft is transformative and has completely changed the way I teach. What was once a highly challenging subject for most students is now a favourite part of…


Immersive Engagement in Minecraft: Education Edition

Guest post by Simon Baddeley: Microsoft Innovative Educator Expert. For fifteen years, I have taught English in some of the most economically deprived schools and worked with some of the most disaffected learners that main stream education has to offer. Learners that face significant social, emotional, behavioural and developmental barriers to learning, with low self-esteem…


Minecraft Education Edition Announces Early Access

  Today, we are excited to announce the release of Minecraft: Education Edition early access for educators around the world.  The early access version of Minecraft: Education Edition gives educators a chance to install and try an early version of the product for free. Minecraft: Education Edition is built based on feedback from the educator…


Announcing Minecraft: Education Edition

Arriving this winter, Minecraft: Education Edition aims to reach educators around the world with a richer set of features and thriving community At its core, Minecraft is an open world that promotes creativity, collaboration, and problem solving. It’s enjoyed by a worldwide community of over 100 million players who constantly inspire us with their creations….

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