A wrap up from FutureSchools Conference and Expo

Last week, on the 23rd and 24th March, the Microsoft education team connected with educators, speakers and edtech innovators from all across Australia at National Future Schools. Expo and Conference. This year the event took place at the Melbourne Convention and Exhibition Centre where educators across Australia visited the Microsoft stand to get hands on…


Empowering girls to make amazing games

girls make games
girls make games

Girls Make Games is an organisation aimed at encouraging girls involvement in coding, game design and STEM.   They hold a series of international summer camps, workshops and game jams and in 2016 ran their first Australian event in Melbourne. Founder and CEO Laila Shabir spoke about her inspiration behind launching Girls Make Games. What inspired…


Catapulting school students into space with Cuberider

If the idea of sending something into space on a rocket to the International Space Station seems like a far-out concept, you’d probably not be alone in your thinking. However, two people passionate about space, science and technology have made this reality for over 1000 Australian high school students. In 2016, Solange Cunin and Sebastian Chaoui…


Minecraft in the Science classroom (Gaming and Student Engagement)

Guest post by Megan Pusey, Microsoft Innovative Expert Educator. If you have ever played a video game you will know how addictive and engaging they can be. Indeed, they are intentionally designed to be enjoyable to play. With 68% of Australians playing video games, it’s no surprise they are making their way into the classroom (IGEA 2016)….


Programmed for discovery

Guest post by Ian Fernée, Head of Computing Faculty / 1:1 eLearning Coordinator (Years 10 – 12) St. Patrick’s College Ballarat I consider coding and the broader notion of computer education in schools to be a constructive means to teach the developing student a plethora of skills that are practical such as learning how to…