Empowering girls to make amazing games

girls make games
girls make games

Girls Make Games is an organisation aimed at encouraging girls involvement in coding, game design and STEM.   They hold a series of international summer camps, workshops and game jams and in 2016 ran their first Australian event in Melbourne. Founder and CEO Laila Shabir spoke about her inspiration behind launching Girls Make Games. What inspired…


Catapulting school students into space with Cuberider

cuberider
cuberider

If the idea of sending something into space on a rocket to the International Space Station seems like a far-out concept, you’d probably not be alone in your thinking. However, two people passionate about space, science and technology have made this reality for over 1000 Australian high school students. In 2016, Solange Cunin and Sebastian Chaoui…


Minecraft in the Science classroom (Gaming and Student Engagement)

minecraft
minecraft

Guest post by Megan Pusey, Microsoft Innovative Expert Educator. If you have ever played a video game you will know how addictive and engaging they can be. Indeed, they are intentionally designed to be enjoyable to play. With 68% of Australians playing video games, it’s no surprise they are making their way into the classroom (IGEA 2016)….


Programmed for discovery

ian-fernee
ian-fernee

Guest post by Ian Fernée, Head of Computing Faculty / 1:1 eLearning Coordinator (Years 10 – 12) St. Patrick’s College Ballarat I consider coding and the broader notion of computer education in schools to be a constructive means to teach the developing student a plethora of skills that are practical such as learning how to…


Computer Science and STEM critically important to Australian students future success

dan-bowen
dan-bowen

Post by Dan Bowen, Microsoft Australia Academic Programmes Manager (STEM Education Lead) / Minecraft: Education Edition PMM. Dan will be at FutureSchools 22-24 March running a workshop on Minecraft: Education Edition and beyond – Building skills for the future. Computer Science and STEM are critically important to the success of the future of Australia and…


Feedback strategy guides STEM uptake of wireless; video tools

all_hallows
all_hallows

Guest post by Steve Crapnell, MIE Expert and head of eLearning co-ordination at All Hallows’ School, Queensland. Like many schools, All Hallows’ School in Brisbane is experimenting with stylus-enabled devices for STEM topics. What makes us different is our strategy. For the past 18 months, our technology adoption has been guided by a single, clear…


2017 Planning | Q&A Expert Tips

megan-townes
megan-townes

  If you missed our 5-part #Back2SchoolHELP live webinar series last week, we have a full recap for you. The series aimed to help out our community of school teachers preparing for the new teaching year ahead of them. Educators joined the live Q&A sessions for expert teacher tips and tricks with the host, Megan Townes, a Microsoft NSW Teacher Ambassador….


Ormiston College STEM Day

robotics, STEM
robotics, STEM

“Amazing student led STEM presentations, amazing resources and friendly presenters. What a great day!” (Anonymous Attendee) There is no doubt that PBL (problem or project based learning) and STEM (Science Technology Engineering and Mathematics) has captured the current zeitgeist of contemporary learning around the globe.  There are many schools in Australia that have realised that…


7 great ways to hit the ground running this school year

screenshot-2017-01-12-10-51-01
screenshot-2017-01-12-10-51-01

Guest post by Helen Gooch, Microsoft Fellow and Master Trainer. Connect with Helen on the Educator Community.  List of new students for your class. Check!  Classroom arranged for optimal learning styles. Check!  Bulletin boards done. Check!  Now let’s discover seven great ways to hit the ground running this school year by getting your curriculum ready, getting…