WorldWide Telescope Sharpens it's Visuals with SharpDX

Since we first launched WorldWide Telescope almost 5 years ago I knew we would have to have a major rewrite of WWT’s graphics engine eventually to move past DX9. Managed DX had been deprecated, and XNA would not support anything beyond DX9 either, so we had to have an alternative. I considered SlimDX, but eventually Microsoft’s Windows®…

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