Updates to Xbox LIVE Indie Game submission policies

As announced earlier today on the XNA Game Studio team blog and on the App Hub forums, there have been a few changes to the Xbox LIVE Indie Game submission policies to give developers more flexibility when submitting their games.  Here is a brief summary of the changes: The maximum size for an Xbox LIVE…


Dream.Build.Play 2012 competition will be open to both Xbox 360 and Windows Phone games

The 2012 Dream.Build.Play competition was introduced yesterday in a post on the XNA Game Studio team blog.  The 2012 competition will be open to both Xbox 360 and Windows Phone games.  Here are a couple of links with additional information: The official Dream.Build.Play site at http://www.dreambuildplay.com/Main/Default.aspx – you can register for email notifications so you’ll…

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Xbox LIVE Indie Games pipeline is now accepting XNA Game Studio 4.0 games

As noted on the XNA Game Studio team blog today, the Xbox LIVE Indie Games publishing pipeline is now accepting XNA Game Studio 4.0 games in addition to XNA Game Studio 3.1 games.  This was originally scheduled to be enabled last Friday, but it slipped out a few days due to a couple of last…


Link to more information about support for XNA Game Studio 4.0 in the Xbox LIVE Indie Games publishing pipeline

There was an item posted on the XNA Game Studio team blog today that I wanted to link to in order to raise visibility because it helps answer some questions that have been asked frequently since XNA Game Studio 4.0 shipped last month.  The post is located at http://blogs.msdn.com/b/xna/archive/2010/10/12/xna-game-studio-4-0-submissions-for-xbox-live-indie-games.aspx, and it provides more detail about…


Link to information about how to use Xbox LIVE Marketplace to advertise your Community Game

At GDC 2009, my colleague Michael Klucher presented a session at the XNA Lobby Bar titled Best Practices for Xbox LIVE Community Games.  This session covered several topics, including an overview of some of the best practices for developers to keep in mind as they create their games and a description of how to leverage…