Link to a guide to help fix breaking changes after upgrading a game from XNA Game Studio 3.1 to 4.0

XNA Game Studio 4.0 and the XNA Framework 4.0 introduced several breaking API changes.  They are described at a high-level in the documentation and some of them are described in more detail on Shawn Hargreaves’ blog.  These breaking changes present challenges to developers when they try to upgrade their games from XNA Game Studio 3.0…

0

Steps I use to narrow down the root cause of an XNA Game Studio setup failure

Earlier this week, a co-worker ran into an error while installing XNA Game Studio on his computer, and he asked me for help figuring out what caused the problem.  I realized that I follow essentially the same set of steps to narrow down the root cause every time I run into an XNA Game Studio…

0

Possible workarounds for XNA Game Studio setup errors caused by XnaLiveProxy

Every once in a while, I hear from a customer on the Creators Club forums or via my blog who cannot install XNA Game Studio due to a problem with the XnaLiveProxy component that is installed behind the scenes during setup.  I wanted to describe how I diagnose this type of issue and offer a…

2

Link to an add-in that enables debugging for XNA Game Studio content pipeline extensions

My colleague, Stephen Styrchak, has created a Visual Studio 2008 add-in that allows you to debug an XNA Game Studio content pipeline extension from within Visual Studio 2008 as you are developing it.  Since it is a Visual Studio add-in, you can only install it in Visual Studio 2008 Professional Edition or higher – it…

0

XNA Game Studio 3.1 Zune Extensions now available for download

The XNA Game Studio 3.1 Zune Extensions was posted on the Microsoft Download Center today.  This product can be installed on a system that has XNA Game Studio 3.1 installed, and it adds the following functionality to the XNA Game Studio 3.1 product: The ability to develop and deploy games to the new Zune HD…

5

XNA Creators Club web site has been refreshed

The XNA Creators Club web site was taken down today, and now it is back up with several changes.  Here are some of the highlights: The name of Xbox LIVE Community Games is now officially Xbox LIVE Indie Games You can now submit games Xbox LIVE Indie Games created with XNA Game Studio 3.1 To…

0

Link to additional Avatar animation sample, rigs and animation pack

Since the release of XNA Game Studio 3.1, we have posted a few samples (described here and here) to help you get started using Avatars in your game.  This week, as announced first on Dean Johnson’s blog, we’ve released an additional Avatar sample along with some utilities to make it easier to create and consume…

0