Link to information about using isolated storage APIs in an XNA Game Studio Windows game


My colleague Shawn Hargreaves wrote a helpful blog post last week that gives more detailed information about how to use isolated storage APIs in an XNA Game Studio Windows game.  It includes some settings that you can change in the Visual Studio IDE so that you can use the GetUserStoreForApplication API during debugging without needing to deploy your game using ClickOnce.

If you are using isolated storage APIs in a Windows game, I strongly encourage you to check out Shawn’s post at http://blogs.msdn.com/b/shawnhar/archive/2010/12/16/isolated-storage-windows-and-clickonce.aspx for more information to help you during development and debugging of your game.

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