Windows Phone Developer Tools October 2010 Update is now available for download

As announced earlier this week in this post on the Windows Phone Developer Blog, the Windows Phone Developer Tools October 2010 Update is now available for download.  This update is a patch, so you must install the Windows Phone Developer Tools before you will be able to install the update. This update includes the following…

0

XNA Game Studio 4.0 Japanese language pack now available for download

At the end of last week, the XNA Game Studio team released the XNA Game Studio 4.0 Japanese language pack.  I wanted to provide some more information about this language pack and some download links to help you get started.  My colleague Yuichi Ito has also posted an introduction to the XNA Game Studio 4.0…

0

Mailbag: How to perform a silent install of the Visual C++ 2010 redistributable packages

Question: You previously posted lists of command line switches to perform silent and unattended installations of the Visual C++ 2005 redistributable and the Visual C++ 2008 redistributable.  How can I perform silent and unattended installations of the Visual C++ 2010 redistributable? Answer: The Visual C++ 2010 redistributable packages (vcredist_x86.exe, vcredist_x64.exe and vcredist_ia64.exe) support the following…

51

French, German, Italian and Spanish versions of Windows Phone Developer Tools now available for download

At the end of last week, the French, German, Italian and Spanish versions of the Windows Phone Developer Tools were released.  These versions of WPDT contain localized versions of the developer tools (including XNA Game Studio 4.0 components) and the Windows Phone Emulator.  You can only install one language of the Windows Phone Developer Tools…

0

Link to more information about support for XNA Game Studio 4.0 in the Xbox LIVE Indie Games publishing pipeline

There was an item posted on the XNA Game Studio team blog today that I wanted to link to in order to raise visibility because it helps answer some questions that have been asked frequently since XNA Game Studio 4.0 shipped last month.  The post is located at http://blogs.msdn.com/b/xna/archive/2010/10/12/xna-game-studio-4-0-submissions-for-xbox-live-indie-games.aspx, and it provides more detail about…

0

How to localize the title of a Windows Phone game created with XNA Game Studio 4.0

Note – there is now a simpler set of steps to create a game with a localized title, and I have written a newer blog post with updated steps.  Please refer to http://blogs.msdn.com/b/astebner/archive/2010/12/10/10103522.aspx for more details. Recently, a user posted a question on the XNA forums asking how to localize the name of their Windows Phone…

0

Be careful about how you use Guide.IsTrialMode in an XNA Game Studio 4.0 game for Windows Phone

My colleague Michael Klucher posted an item on his blog earlier this week that I wanted to link to in order to hopefully help raise visibility for it.  In his post at http://klucher.com/blog/trials-and-tribulations/, he describes a performance issue to be aware of when developing Windows Phone games using XNA Game Studio 4.0 and the Windows…

0

XNA Game Studio 4.0 sample content is now available directly within Visual Studio 2010

In past releases, we have published XNA Game Studio developer education content on the Creators Club site, and we have continued to do so as new XNA Game Studio 4.0 content is published.  The recently released XNA Game Studio 4.0 integrates into the Visual Studio 2010 family of products.  Visual Studio 2010 has some new…

7

Configuring and testing icon images in XNA Game Studio 4.0 Windows Phone games

Michael Klucher wrote a blog post earlier this week that included some information about Windows Phone icon sizes for games and applications.  I wanted to provide a little more information about where each icon image is used and also give some suggestions for how to test your game icons in the emulator.  Here is a…

1