My colleague Dean Johnson has posted a couple of items on his blog that I wanted to link to here to help raise visibility. Dean is the primary developer for the Xbox LIVE Avatar APIs that are going to be a part of the upcoming XNA Game Studio 3.1 release, and he has started posting more details on his blog about how these APIs are going to work and what features that they will support. Here are links to the posts he’s written so far:
- Avatar API preview – includes a list of the primary classes and some sample code
- Adding an effect that displays while an Avatar loads
I encourage you to take a look at Dean’s blog posts for some introductory information about the upcoming Avatar APIs in XNA Game Studio 3.1, and also to keep an eye on his blog in the future for additional details.