Configuring XNA Game Studio 3.0 projects with custom content processors to work with ClickOnce deployment

Since we released XNA Game Studio 3.0, I’ve heard of a few problems from customers via my blog and the Creators Club forums related to deployment of Windows game projects that include custom content processors.  Most of the problems I’ve heard of so far involve using ClickOnce to deploy a game, then receiving the following…

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.NET Framework 3.0 and 3.5 ServiceModelReg.exe custom action failure related to files in the temporary directory

I have run into a few reports of .NET Framework 3.0 and 3.5 installation failures recently that have exhibited the same set of symptoms.  I wanted to describe this issue in more detail so that folks who have followed the steps in my previous post about diagnosing .NET Framework 3.0 and 3.5 installation failures related…

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Online documentation is now available for XNA Game Studio 3.0

Yesterday, the publishing process was completed for the online version of the XNA Game Studio 3.0 documentation.  You can access this documentation at http://msdn.microsoft.com/library/bb200104.aspx. The documentation is also installed as a part of the XNA Game Studio 3.0 product if you would like to use the documentation on your computer without requiring access to the…

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Creating an MSI-based installer for the XNA Game Studio 3.0 platformer starter kit

I previously wrote an introductory post describing Windows game deployment features that are a part of XNA Game Studio 3.0.  That post focuses mostly on ClickOnce publishing and the Visual Studio bootstrapper that can be used to create an installer to chain the .NET Framework and XNA Framework prerequisites along with Windows-based games. I most…

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Mailbag: How to detect the .NET Framework 2.0 SP2 or greater in an MSI-based installer

Question: I have an application that requires the .NET Framework 2.0 SP2.  I would like to author a condition in my MSI-based installer to check for SP2 or higher so that the application will continue to install even if future service packs are released for the .NET Framework 2.0. What is the correct way to…

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Updated XNA Game Studio 3.0 starter kits are now available for download

To go along with the recent release of the final version of XNA Game Studio 3.0, we have posted a set of updated starter kits that will work with Visual Studio 2008 or Visual C# 2008 Express Edition and XNA Game Studio 3.0. You can find the download pages for the starter kits on the…

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