Introduction to Windows game deployment features in XNA Game Studio 3.0 and 3.1

Note – I originally wrote this post when we released XNA Game Studio 3.0, but the content of this post applies to XNA Game Studio 3.1 as well.  When the XNA Game Studio 3.0 beta was released a couple of months ago, I wrote a blog post describing the new Windows game deployment features that were added…

17

Final version of XNA Game Studio 3.0 now available for download

As announced today in this news item on the Creators Club site and on this post on the XNA team blog, the final version of XNA Game Studio 3.0 is now available for download.  In addition, a refreshed Creators Club web site has been unveiled, including the ability to submit and peer review games for…

3

Visual Studio 2010 CTP that includes WiX 3.0 support is now available for download

As a part of PDC 2008, a community technology preview of Visual Studio 2010 and the .NET Framework 4.0 has been released for you to download and try out.  It is available via a Virtual PC image that can be downloaded from this location. As Rob Mensching noted a while back in this blog post,…

2

Links to information about Media Center features in Windows 7

There has been some early information about Windows 7 presented at PDC 2008 this week.  Of particular interest to me as a former member of the Media Center team is some detailed information about upcoming Windows 7 Media Center features.  Here are a couple of links to some information that Charlie Owen posted on his…

2

Links to information about best practices for creating Xbox LIVE community games

A couple of weeks ago, a Best Practices for Community Games guide was published on the Creators Club web site that provides a list of suggestions to consider when creating Xbox LIVE Community Games using XNA Game Studio 3.0.  You can find this guide at http://creators.xna.com/en-us/education/bestpractices.  You are not required to follow these guidelines when…

0

Link to more detailed information about cross-platform development in XNA Game Studio 3.0

Last week, I posted some high-level details about a couple of new Visual Studio features that are available in XNA Game Studio 3.0 – cross-platform synchronization and multiple content projects.  Over this past weekend, Stephen Styrchak posted an entry on his blog with much more detailed information about how cross-platform development works in XNA Game…

0

Mailbag: How to retain user-customized files during a Windows Installer major upgrade

Question: I have an application that installs some .config files that users can customize.  I want to implement a Windows Installer major upgrade to install new versions of my application on systems that have an older version installed.  During the upgrade, I want to keep any customizations that users have made to the .config files…

4

The final release of XNA Game Studio 3.0 is coming on October 30th

There was an announcement on the XNA team blog earlier this week about a couple of upcoming release dates, and I wanted to mention them here as well: The final version of XNA Game Studio 3.0 will be available for download on October 30, 2008 The New Xbox Experience (with Xbox LIVE Community Games) will…

0

October 2008 Cumulative Update packages for Media Center available for download

A couple of new cumulative update package for Windows Media Center have been released this week. The first is an update for Windows Vista Media Center that is called the October 2008 Cumulative Update for Media Center for Windows Vista and is also known as KB955519.  It is available for download in x86 and x64…

2

.NET Framework cleanup and verification tools now support 2.0 SP2, 3.0 SP2 and 3.5 SP1

Right after the .NET Framework 3.5 SP1 shipped, I updated the .NET Framework cleanup tool and the .NET Framework setup verification tool to support the .NET Framework 2.0 SP2, the .NET Framework 3.0 SP2 and the .NET Framework 3.5 SP1. I updated both of these tools on my file servers back then, but didn’t announce…

0