As announced in this post on the XNA team blog, there is a new version of the XNA Creators Club web site that went live yesterday. The new site includes the content and forums from the previous site and also includes a beta version of the front end for submitting and peer reviewing Xbox LIVE community games (a feature previously announced at GDC 2008 back in February). In addition, there is some new content such as the Role Playing Game starter kit for XNA Game Studio 2.0.
There are a couple of important notes to keep in mind about the Xbox LIVE Community Games beta:
- In order to submit, review and play community games during the beta period, you must be an XNA Creators Club premium member. You can find additional information about membership types in the membership table, and you can become a premium member via the new web site by using this link.
- For the beta, you must use XNA Game Studio 2.0 to create and submit your Xbox 360 games and not the recently released XNA Game Studio 3.0 CTP. If you submit a game created with the XNA Game Studio 3.0 CTP by mistake, it will be detected and rejected by the community game submission pipeline and you will be notified via email.
Here are a couple of useful links to help you get started with the Xbox LIVE Community Games beta:
- Getting started with Xbox LIVE Community Games – http://creators.xna.com/en-US/quickstart_main
- Gamasutra article – http://www.gamasutra.com/view/feature/3545/sponsored_feature_democratizing_.php
I encourage everyone to check out the new XNA Creators Club web site and participate in the Xbox LIVE Community Games beta if possible.