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Debugging Unity projects with a .NET backend is rather easy. Unfortunately, it's deprecated at will go away and some point in the future.
Then there is IL2CPP. It's considerably faster and even build times seems to be quicker to me. However, debugging was not possible or only became available for the player.
That is, until 2018.2.x.
But let's start from scratch.
Development Build
, Script Debugging
and Wait for managed debugger
Attach Unity Debugger
from the drop downdevenv.exe
)Happy debugging!
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