Creating a 3D model for 3D App Launcher

Bored about the classic 2D tile for representing you Windows Mixed Reality app in the Cliff House? Go to the next level:

Use a 3D model that characterizes and differentiates your app!


Here is a summary of the steps to achieve this.

1. Make your model ready for Windows Mixed Reality

    • From your favorite apps/tools, export a 3D model as glTF 2.0 with the .glb extension (As an exemple, I took a model from 3D Remix and exported it by Paint 3D)

      ⚠ The model must have less than 10k triangles. If you get a red cross instead of the 3D Launcher, this could be the root cause

    • Download the WindowsMRAssetConverter.exe from the glTF-Toolkit on gitHub -
    • Simply use the WindowsMRAssetConverter.exe tool with your model (.glb file) as parameter:


        2. Add your converted model as content to the App project

        • Build your Windows Mixed Reality project from Unity generating the Visual Studio C# Solution

        Unity Settings for building the C# Visual Studio solution

        • Open the built Windows Mixed Reality C# solution in Visual Studio. Right click on the UWP project in the SOLUTION EXPLORER window and choose ADD / EXISTING ITEM…

        Right click on the project / ADD / Existing Item...

        • Make sure that the BUILD ACTION for the added .glb file is set to CONTENT

        Build Action: Content


        3. Use your converted model in the App manifest

        • Open the Package.appxmanifest with a text editor (or right click on it in Visual Studio and then VIEW CODE)
        • Add the uap5 schema in the Package item at the begining of the file:
        • Also add uap5 in the IgnorableNamespaces list:
        IgnorableNamespaces="uap uap2 uap5 mp"

          The Package.appxmanifest file will start like the following:

          uap5 schema

          • Modify the DefaultTile element to integrate a uap5:MixedRealityModel element like:
          <uap5:MixedRealityModel Path="MyModel_converted.glb"/>

          The entire uap:DefaultTile element will look like this

          MixedRealityModel in DefaultTile element


          4. Build and deploy the app for testing

          • Build your UWP project either in x86 or x64
          • Lastly, deploy the app to the local machine (Right click on the project in SOLUTION EXPLORER and then DEPLOY;

          Deploy app


          Here is the result when we place the App tile in the Cliff House 🎊🎉 (Tomato model from Remix 3D )

          3D App Launcher


          Happy 3D App Launcher modeling 😉

          @sbovo for the 💻 🎮 Windows AppConsult team.



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