Kinect for Windows SDK– color stream

  Color Stream in WPF Application Add Image control in MainWindow.xaml in the Window Grid <Image Name="kinectColorImage" /> Setup Kinect sensor object to retrieve first available sensor, other variables to hold color pixel data and a writeable bitmap object to write pixel onto it. KinectSensor sensor = KinectSensor.KinectSensors[0]; private byte[] colorPixelData; private WriteableBitmap outputImage; Add…

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Kinect for Windows SDK–Depth stream

  Depth Stream in WPF Application Add Image control in MainWindow.xaml in the Window grid <Image Name=”kinectDepthImage” /> KinectSensor sensor = KinectSensor.KinectSensors[0]; private short[] depthPixelData; private byte[] depthFrame32; private WriteableBitmap outputBitmap; Add enabling depth stream in MainWindow() constructor of Main.Window.xaml sensor.DepthStream.Enable(DepthImageFormat.Resolution640x480Fps30); sensor.DepthFrameReady += new EventHandler<DepthImageFrameReadyEventArgs>(sensor_DepthFrameReady); sensor.Start(); Add Depth frame ready handler void sensor_DepthFrameReady(object sender, DepthImageFrameReadyEventArgs…

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Kinect for Windows SDK – NUI – SDK Architecture

  The Kinect for Windows SDK provides the tools and APIs, both native and managed to develop Kinect-enabled applications for Microsoft Windows. Developing Kinect-enabled application includes additional NUI processing support for color images, depth images, audio input, and skeletal data. Kinect for Windows Architecture

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Playing with “Kinect for Windows SDK” Series

<<Based on Kinect for Windows SDK beta 2>> I have been playing with Kinect for Windows SDK from last few weeks. It’s really a fun. With several things happening on Kinect, apart from Xbox gaming and Entertainment, Kinect is coming out from Living room, check out The Kinect Effect, announcement on Kinect for Windows commercially…

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