“Longhorn’s Avalon technology will rely heavily upon 3D graphics, not only in terms of performance, but also in terms of stability. Where 3D was once primarily the domain of gamers, game developers, and workstation gurus, 3D graphics is now the lynch pin to Longhorn’s success.”
Microsoft’s Meltdown conference is all about building games on Windows. Apparently, one of the more exciting parts of the conference was a talk entitled “DX Futures,”…some of the architectural details of Longhorn’s graphics architecture, which have some big in changes in store for Direct3D.
David Blythe of the DirectX development team gave a talk about the upcoming 3D graphics architecture in Longhorn, the next major revision of Windows. Called Windows Graphics Foundation (WGF), this new architecture will usher in some major changes to how 3D graphics operations get handled by Longhorn.
Full write up at ExtremeTech.com
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